UI Designer
(Candy Crush Saga)
12/2022 - Present
Stockholm, Sweden
Designed and delivered UI for live game features from early UX exploration through production, release, and post-launch iteration.
Collaborated closely with UX, game design, art, engineering, QA, and production to ensure features met product, technical, and quality requirements.
Owned UI art direction and implementation, maintaining visual consistency, responsiveness, and performance across features.
Implemented UI directly in the game engine, working with engineers to optimize layouts, flows, and overall player experience.
Contributed to UI craft initiatives to raise visual quality and consistency across the game.
Big Immersive
Sr. UI Artist
09/2016 – 11/2022
Lahore, Pakistan
Led UI design, wireframing, and prototyping across multiple projects, including video games, web, and mobile applications.
Acted as a bridge between UI design and development teams, ensuring smooth implementation and technical feasibility.
Integrated UI into Unity and Unreal Engine and contributed to 2D compositions, marketing assets, and rendering pipelines.
Galassia Studios
CG Artist
12/2015 – 08/2016
Lahore, Pakistan
Designed UI for in-house mobile games and contributed to post-production and level design.
Regexsoft
CG Artist
11/2014 – 09/2015
Lahore, Pakistan
Created UI, marketing artwork, and in-game 2D assets for mobile titles.
Ajwa Technologies
2D & 3D Artist
03/2014 – 08/2014
Lahore, Pakistan
Designed UI and visual assets for mobile games and marketing content.
2008-2012
NUST School of Electrical Engineering and Computer Science
Islamabad, Pakistan
2018
Offered by University of Michigan
Introduction to HTML5
Introduction to CSS3
2018
Offered by California Institute of the Arts
Visual Elements of User Interface Design













