A project of Big Immersive

One Mighty Giant (OMG) is a fantasy real-time strategy game inspired by classics like Age of Empires. Featuring a top-down perspective and a world populated with uniquely powered characters, the game was set to blend traditional RTS mechanics with magical, mythical storytelling.
Although development paused during its early production phase, I served as the lead UI artist, focusing on the visual direction and interface concepting. My role involved exploring different thematic treatments, crafting mockups, and helping shape the initial identity of the UI before the project was put on hold. Much of the work was foundational—intended to evolve once development resumed.

UI Visual Art Mockups

The visuals below represent a series of static mockups I created to establish the UI language of the game. These include early layouts, ability panels, and iconography. My aim was to balance usability with rich fantasy detail, introducing a look that would grow with the game’s mechanics.

Game Logo
Main menu screen
Character abilities upgrade screen
Character attributes upgrade screen
Generic game popups
Forgotten Rage
Massive Swirl
Life Steal
Pure Poison
Frost Seal
Zalmigar’s Blade
Abilities icon design concepts

3D Assets Modeling

While my core focus remained on UI design, I also created a few in-game props and models to support the early development push. In a small team setting like this, flexibility was key—so I assisted with modeling and texturing where needed to keep production moving.

Belt Badge
Axe
House 1
House 2
Rocks
Vegetation
Portal
Few prop assets
3D Models

Design Process And Decisions

Moodboard & Visual Direction:

From the beginning, the vision for OMG’s UI leaned into a bold, textured fantasy aesthetic—drawing from genre staples that featured hand-painted details, ornate frames, and dramatic icon shapes. I built a moodboard that focused on high-fantasy UI references with layered materials, giving us a visual benchmark for how complex and immersive the final interface could become.

Moodboard

Since the UI work was in its conceptual phase, typography and color selections were provisional. I explored a few serif and rune-inspired fonts to evoke an ancient-world atmosphere, and paired them with earthy tones and metallic accents. These choices were designed to reflect a powerful, magical realm and would be refined further as the game's identity developed.