
A project of Big Immersive
Project Update Note:
This project was originally designed several years ago and has since been refreshed to better reflect my current design standards and visual quality expectations. The UI screens have been refined with improved visual clarity, additional UX scenarios, and a more polished overall presentation. To better convey the intended experience and visual direction, high-quality AI-assisted imagery has been used to recreate and enhance background artwork, game renders, and supporting visuals. These assets are used purely for visual communication and presentation purposes, helping align the UI with the intended tone, atmosphere, and user experience of the product.
All AI-assisted visuals used in this project were generated under a valid, personally purchased license and are included solely for portfolio presentation. They are not intended for commercial use or redistribution.
Set in the year 2525, Space Jump takes place in a universe where Earth has long been destroyed and only a few surviving species drift among the stars. The protagonist, Ricky Voolers, is a space bounty hunter exploring the deepest voids of space in search of ancient, high-value artifacts. The game combines level-based exploration with sci-fi narrative beats and environmental storytelling.
I was tasked with defining the complete UI art style—from early visual concepts to the final look and feel of the interface elements. The tone of the game called for a sleek, serious aesthetic—modern and immersive, yet clean enough to support fast-paced gameplay and fluid transitions.
The static UI assets shown below reflect my conceptualization and final artwork for the project—menus, inventory screens, HUD components, and iconography. I focused on clean, angular shapes and glowing visual treatments to reflect the game’s futuristic tone.
- Game Logo -
– Main menu screen –
– World selection screen –
– Mission selection screen –
– Mission description screen –
– Upgrade screen –
– Inventory screen –
– Heads up display –
– Info icons –
Moodboard & Visual Direction:
The art direction for Space Jump was clear from the outset: sharp lines, neon glows, and modern sci-fi motifs. I gathered references centered on holographic displays, deep-space interfaces, and cinematic sci-fi interfaces. The final moodboard helped define a visual identity that was both tech-forward and minimal—supporting the story’s sense of isolation and determination.
– Moodboard –
Typography:
Font: Advent Pro
I chose Advent Pro as the typeface due to its refined, futuristic look. Its slim structure and precise spacing gave the UI a sophisticated edge while keeping text legible in a dynamic environment. The font’s subtle vertical styling also helped reinforce the visual aesthetic of technology and progress.
– Typography –
Color Palette:
For the color scheme, I leaned into a mix of deep blues and vibrant orange accents. This pairing added energy while maintaining a mature tone, avoiding overly saturated or playful vibes. With a narrative rooted in loss, survival, and ambition, the color choices helped evoke the right emotional atmosphere while remaining readable against a dark sci-fi backdrop.
– Color Palette –












