SPACE JUMP

SPACE JUMP

A project of Big Immersive

Set in the year 2525, Space Jump takes place in a universe where Earth has long been destroyed and only a few surviving species drift among the stars. The protagonist, Ricky Voolers, is a space bounty hunter exploring the deepest voids of space in search of ancient, high-value artifacts. The game combines level-based exploration with sci-fi narrative beats and environmental storytelling.


I was tasked with defining the complete UI art style—from early visual concepts to the final look and feel of the interface elements. The tone of the game called for a sleek, serious aesthetic—modern and immersive, yet clean enough to support fast-paced gameplay and fluid transitions.

The static UI assets shown below reflect my conceptualization and final artwork for the project—menus, inventory screens, HUD components, and iconography. I focused on clean, angular shapes and glowing visual treatments to reflect the game’s futuristic tone.

- Game Logo -

– Main menu screen –

– World selection screen –

– Mission selection screen –

– Selected mission description screen –

– Character upgrade screen –

– Black market screen –

– Heads up display –

– Generic popups –

– Settings screen: Audio –

– Settings screen: Controls –

– Info icons –

Moodboard & Visual Direction:


The art direction for Space Jump was clear from the outset: sharp lines, neon glows, and modern sci-fi motifs. I gathered references centered on holographic displays, deep-space interfaces, and cinematic sci-fi interfaces. The final moodboard helped define a visual identity that was both tech-forward and minimal—supporting the story’s sense of isolation and determination.

– Moodboard –

Typography:


Font: Advent Pro


I chose Advent Pro as the typeface due to its refined, futuristic look. Its slim structure and precise spacing gave the UI a sophisticated edge while keeping text legible in a dynamic environment. The font’s subtle vertical styling also helped reinforce the visual aesthetic of technology and progress.

– Typography –

Color Palette:


For the color scheme, I leaned into a mix of deep blues and vibrant orange accents. This pairing added energy while maintaining a mature tone, avoiding overly saturated or playful vibes. With a narrative rooted in loss, survival, and ambition, the color choices helped evoke the right emotional atmosphere while remaining readable against a dark sci-fi backdrop.

– Color Palette –

Let's Talk

awais.maqsood.v@gmail.com

+46 76 0965211

Stockholm, Sweden

Let's Talk

awais.maqsood.v@gmail.com

+46 76 0965211

Stockholm, Sweden

Let's Talk

awais.maqsood.v@gmail.com

+46 76 0965211

Stockholm, Sweden